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00024 #ifndef FFMPEG_UTIL_ALTIVEC_H
00025 #define FFMPEG_UTIL_ALTIVEC_H
00026
00027
00028
00029 #define WORD_0 0x00,0x01,0x02,0x03
00030 #define WORD_1 0x04,0x05,0x06,0x07
00031 #define WORD_2 0x08,0x09,0x0a,0x0b
00032 #define WORD_3 0x0c,0x0d,0x0e,0x0f
00033 #define WORD_s0 0x10,0x11,0x12,0x13
00034 #define WORD_s1 0x14,0x15,0x16,0x17
00035 #define WORD_s2 0x18,0x19,0x1a,0x1b
00036 #define WORD_s3 0x1c,0x1d,0x1e,0x1f
00037
00038 #ifdef __APPLE_CC__
00039 #define vcprm(a,b,c,d) (const vector unsigned char)(WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d)
00040 #else
00041 #define vcprm(a,b,c,d) (const vector unsigned char){WORD_ ## a, WORD_ ## b, WORD_ ## c, WORD_ ## d}
00042 #endif
00043
00044
00045
00046
00047 #define vcprmle(a,b,c,d) vcprm(d,c,b,a)
00048
00049
00050
00051 #define FLOAT_n -1.
00052 #define FLOAT_p 1.
00053
00054
00055 #ifdef __APPLE_CC__
00056 #define vcii(a,b,c,d) (const vector float)(FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d)
00057 #else
00058 #define vcii(a,b,c,d) (const vector float){FLOAT_ ## a, FLOAT_ ## b, FLOAT_ ## c, FLOAT_ ## d}
00059 #endif
00060
00061
00062 #define TRANSPOSE8(a,b,c,d,e,f,g,h) \
00063 do { \
00064 vector signed short A1, B1, C1, D1, E1, F1, G1, H1; \
00065 vector signed short A2, B2, C2, D2, E2, F2, G2, H2; \
00066 \
00067 A1 = vec_mergeh (a, e); \
00068 B1 = vec_mergel (a, e); \
00069 C1 = vec_mergeh (b, f); \
00070 D1 = vec_mergel (b, f); \
00071 E1 = vec_mergeh (c, g); \
00072 F1 = vec_mergel (c, g); \
00073 G1 = vec_mergeh (d, h); \
00074 H1 = vec_mergel (d, h); \
00075 \
00076 A2 = vec_mergeh (A1, E1); \
00077 B2 = vec_mergel (A1, E1); \
00078 C2 = vec_mergeh (B1, F1); \
00079 D2 = vec_mergel (B1, F1); \
00080 E2 = vec_mergeh (C1, G1); \
00081 F2 = vec_mergel (C1, G1); \
00082 G2 = vec_mergeh (D1, H1); \
00083 H2 = vec_mergel (D1, H1); \
00084 \
00085 a = vec_mergeh (A2, E2); \
00086 b = vec_mergel (A2, E2); \
00087 c = vec_mergeh (B2, F2); \
00088 d = vec_mergel (B2, F2); \
00089 e = vec_mergeh (C2, G2); \
00090 f = vec_mergel (C2, G2); \
00091 g = vec_mergeh (D2, H2); \
00092 h = vec_mergel (D2, H2); \
00093 } while (0)
00094
00095
00098 static inline vector unsigned char unaligned_load(int offset, uint8_t *src)
00099 {
00100 register vector unsigned char first = vec_ld(offset, src);
00101 register vector unsigned char second = vec_ld(offset+15, src);
00102 register vector unsigned char mask = vec_lvsl(offset, src);
00103 return vec_perm(first, second, mask);
00104 }
00105
00106 #endif