American Laser Games MM Format Demuxer by Peter Ross (suxen_drol at hotmail dot com).
The MM format was used by IBM-PC ports of ALG's "arcade shooter" games, including Mad Dog McCree and Crime Patrol.
Technical details here: http://wiki.multimedia.cx/index.php?title=American_Laser_Games_MM
Definition in file mm.c.
Go to the source code of this file.
Classes | |
| struct | MmDemuxContext |
Functions | |
| static int | mm_probe (AVProbeData *p) |
| static int | mm_read_header (AVFormatContext *s, AVFormatParameters *ap) |
| static int | mm_read_packet (AVFormatContext *s, AVPacket *pkt) |
| static int | mm_read_close (AVFormatContext *s) |
Variables | |
| AVInputFormat | mm_demuxer |
| static int mm_probe | ( | AVProbeData * | p | ) | [static] |
| static int mm_read_header | ( | AVFormatContext * | s, | |
| AVFormatParameters * | ap | |||
| ) | [static] |
| static int mm_read_packet | ( | AVFormatContext * | s, | |
| AVPacket * | pkt | |||
| ) | [static] |
| static int mm_read_close | ( | AVFormatContext * | s | ) | [static] |
Initial value:
{
"mm",
"American Laser Games MM format",
sizeof(MmDemuxContext),
mm_probe,
mm_read_header,
mm_read_packet,
mm_read_close,
}
1.5.5