OpenGLContext Member List

This is the complete list of members for OpenGLContext, including all inherited members.

BindFragmentProgram(uint fp)OpenGLContext
BindFragmentProgram(uint)OpenGLContext [inline]
BindFramebuffer(uint fb)OpenGLContext
BindFramebuffer(uint)OpenGLContext
Create(Display *display, Window window, uint screen_num, const QSize &display_visible_size, bool visible)OpenGLContext
Create(Display *, Window, uint, const QSize &, bool)OpenGLContext [inline]
CreateFragmentProgram(const QString &program, uint &prog)OpenGLContext
CreateFragmentProgram(const QString &, uint &)OpenGLContext [inline]
CreateFrameBuffer(uint &fb, uint tex, const QSize &size)OpenGLContext
CreateFrameBuffer(uint &, uint, const QSize &)OpenGLContext [inline]
CreateTexture(void)OpenGLContext
CreateTexture(void)OpenGLContext [inline]
DeleteFragmentProgram(uint prog)OpenGLContext
DeleteFragmentProgram(uint)OpenGLContext [inline]
DeleteFrameBuffer(uint fb)OpenGLContext
DeleteFrameBuffer(uint)OpenGLContext
DeleteFrameBuffers(void)OpenGLContext [private]
DeletePrograms(void)OpenGLContext [private]
DeleteTexture(uint tex)OpenGLContext
DeleteTexture(uint)OpenGLContext [inline]
DeleteTextures(void)OpenGLContext [private]
EnableTextures(void)OpenGLContext
EnableTextures(void)OpenGLContext [inline]
Flush(void)OpenGLContext
Flush(void)OpenGLContext [inline]
GetMaxTexSize(void) const OpenGLContext [inline]
GetMaxTexSize(void) const OpenGLContext [inline]
GetScreenNum(void) const OpenGLContext [inline]
GetScreenNum(void) const OpenGLContext [inline]
GetTextureType(void) const OpenGLContext
GetTextureType(void) const OpenGLContext [inline]
Hide(void)OpenGLContext
InitFragmentParams(uint fp, float a, float b, float c, float d)OpenGLContext
InitFragmentParams(uint, float, float, float, float)OpenGLContext [inline]
IsFeatureSupported(GLFeatures feature) const OpenGLContext [inline]
IsFeatureSupported(GLFeatures) const OpenGLContext [inline]
IsGLXSupported(Display *display, uint major, uint minor)OpenGLContext [static]
IsGLXSupported(uint major, uint minor) const OpenGLContext [inline, private]
IsGLXSupported(Display *, uint, uint)OpenGLContext [inline, static]
m_displayOpenGLContext [private]
m_ext_supportedOpenGLContext [private]
m_extensionsOpenGLContext [private]
m_major_verOpenGLContext [private]
m_max_tex_sizeOpenGLContext [private]
m_minor_verOpenGLContext [private]
m_privOpenGLContext [private]
m_screen_numOpenGLContext [private]
m_visibleOpenGLContext [private]
MakeCurrent(bool current)OpenGLContext
MakeCurrent(bool)OpenGLContext [inline]
OpenGLContext()OpenGLContext
OpenGLContext()OpenGLContext [inline]
SetupTexture(const QSize &size, uint tex, int filt)OpenGLContext
SetupTexture(const QSize &, uint, int)OpenGLContext [inline]
SetupTextureFilters(uint tex, int filt)OpenGLContext
SetupTextureFilters(uint, int)OpenGLContext [inline]
Show(void)OpenGLContext
SwapBuffers(void)OpenGLContext
SwapBuffers(void)OpenGLContext [inline]
~OpenGLContext()OpenGLContext
~OpenGLContext()OpenGLContext [inline]


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