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00020
00021 #include "BasicUDPSource.hh"
00022 #include <GroupsockHelper.hh>
00023
00024 BasicUDPSource* BasicUDPSource::createNew(UsageEnvironment& env,
00025 Groupsock* inputGS) {
00026 return new BasicUDPSource(env, inputGS);
00027 }
00028
00029 BasicUDPSource::BasicUDPSource(UsageEnvironment& env, Groupsock* inputGS)
00030 : FramedSource(env), fInputGS(inputGS) {
00031
00032 increaseReceiveBufferTo(env, inputGS->socketNum(), 50*1024);
00033 }
00034
00035 BasicUDPSource::~BasicUDPSource(){
00036 envir().taskScheduler().turnOffBackgroundReadHandling(fInputGS->socketNum());
00037 }
00038
00039 void BasicUDPSource::doGetNextFrame() {
00040
00041 envir().taskScheduler().turnOnBackgroundReadHandling(fInputGS->socketNum(),
00042 (TaskScheduler::BackgroundHandlerProc*)&incomingPacketHandler, this);
00043 }
00044
00045 void BasicUDPSource::doStopGettingFrames() {
00046 envir().taskScheduler().turnOffBackgroundReadHandling(fInputGS->socketNum());
00047 }
00048
00049
00050 void BasicUDPSource::incomingPacketHandler(BasicUDPSource* source, int ){
00051 source->incomingPacketHandler1();
00052 }
00053
00054 void BasicUDPSource::incomingPacketHandler1() {
00055 if (!isCurrentlyAwaitingData()) return;
00056
00057
00058 struct sockaddr_in fromAddress;
00059 if (!fInputGS->handleRead(fTo, fMaxSize, fFrameSize, fromAddress)) return;
00060
00061
00062 afterGetting(this);
00063 }